Day 7 Unit 3

Unit 3 – continue with the Escape game.

Let’s add a timer that will keep score for your game.

The longer the player’s sprite avoids the chaser sprite, the higher the timer score.

https://csfirst.withgoogle.com/c/cs-first/en/game-design/escape-game/keeping-score.html

  1. Make the chaser sprite “say” the amount of time the player sprite survived.
  2. Make the chaser sprite “say” the amount of time the player sprite survived If the chaser sprite is touching the player sprite.
  3. Duplicate the chaser sprite to make more obstacles for the player to avoid.

You can also add extra to your Escape game.

https://csfirst.withgoogle.com/c/cs-first/en/game-design/escape-game/add-ons.html

  1. In play a sound if caught, program a sound effect to play if the player is caught.
  2. Program a chaser that can be controlled by a second player and play your game with a friend.
  3. In change up the player, program the player sprite to change costumes if caught.
  4. Make the chasers move faster as the score climbs higher in the speed up the chase ad-on.
  5. In high score, add programming that will store the highest score.

Wrap up: Share your project!

  1. Click Share button on the top of the page.
  2. Click on +add to studio button at the bottom of the page
  3. Choose summer code camp 2019.
  4. Click okay

Wrap-up: Show your project

  1. click on your account name at the top right of the page.
  2. Select My Class
  3. Click on Class Studios – summer code camp 2019
  4. Check out your friends projects!

Now it’s time for today’s reflection survey!