Day 7 Unit 3
Unit 3 – continue with the Escape game.
Let’s add a timer that will keep score for your game.
The longer the player’s sprite avoids the chaser sprite, the higher the timer score.
https://csfirst.withgoogle.com/c/cs-first/en/game-design/escape-game/keeping-score.html
- Make the chaser sprite “say” the amount of time the player sprite survived.
- Make the chaser sprite “say” the amount of time the player sprite survived If the chaser sprite is touching the player sprite.
- Duplicate the chaser sprite to make more obstacles for the player to avoid.
You can also add extra to your Escape game.
https://csfirst.withgoogle.com/c/cs-first/en/game-design/escape-game/add-ons.html
- In play a sound if caught, program a sound effect to play if the player is caught.
- Program a chaser that can be controlled by a second player and play your game with a friend.
- In change up the player, program the player sprite to change costumes if caught.
- Make the chasers move faster as the score climbs higher in the speed up the chase ad-on.
- In high score, add programming that will store the highest score.
- Click Share button on the top of the page.
- Click on +add to studio button at the bottom of the page
- Choose summer code camp 2019.
- Click okay
Wrap-up: Show your project
- click on your account name at the top right of the page.
- Select My Class
- Click on Class Studios – summer code camp 2019
- Check out your friends projects!
Now it’s time for today’s reflection survey!